

However, DF is smart enough to be able to use a tile set for only its graphics, not its text, 'mostly'.

That is because it reuses the same symbols for both text, displaying tiles, and data.
DWARF FORTRESS TILESET PINK BACKGROUND INSTALL
How do I manually install a tileset in just vanilla, out-of-the-box Dwarf Fortress?ĭwarf fortress has four different values for font and tileset files. Or I could be totally wrong about all of that. But I can find no reference that documents what modifications need to be made, what the various modifications do (so that I can decide if I need to make that particular change), etc. And to add further complication, it seems like perhaps not all of them need to be modified, depending on various factors (like current resolution). The best I can tell, it seems like there are actually multiple (in fact, many) different files/settings that need to be modified to use a given tileset. And every other reference, tutorial, book, or video that I've found all points to using LNP which I'm not asking about. The DF documentation is pretty sparse and I haven't been able to successfully install any tileset by following it. I cannot find a single reference anywhere that walks through the process of manually installing a new tileset. Overall I don't have many problems with it, but here's a few changes I made, if you don't mind me posting them:I'm gonna attempt to save us all some frustration and emphasize the fact that I'm not asking about LNP or ANY other similar pre-packaged tool. Quote from: CowThing on October 28, 2014, 11:25:38 pm This looks great! I've been using the 12x12 tileset for 2 days now, and I'm enjoying it a lot. I inverted the barrel colors (which I now see you did as well). The reason for this is because the dots would cause optical illusions sometime which hurt my eyes, I do like the dot pattern though, it just wasn't working for me. This is just a personal preference, but I changed the fading tiles from dots to diagonal lines. In d_init you can change the pillar and tree trunk tiles from 'O' to 255. I prefer text to always be readable no matter what, so I changed the 'O' back to a normal 'O', and moved the pillar to tile 255. I changed the "&" to a "evil creature" head, since I think those creatures are the only use of that tile. The left/right and up/down arrows were different shapes, I made them uniform. The cage symbol was a bit weird to me, so I made it 3 larger exclamation points instead of 5. (sorry that it's a pink background, I couldn't get transparency to work right) Overall I don't have many problems with it, but here's a few changes I made, if you don't mind me posting them: This looks great! I've been using the 12x12 tileset for 2 days now, and I'm enjoying it a lot. I don't always realize I have messages pending and I would love to see where my tileset is going and what it is being used for.
DWARF FORTRESS TILESET PINK BACKGROUND FREE
I would be highly flattered! If you make an offshoot tileset that's even better! Feel free to post links to your threads here as well. Just so you know, you are most welcome to do so. I just today realized people are actually sending me messages asking permission to use the 12x12 and 16x16 tilesets in various fashions. *Edit 2014 11 17* I have been focusing a lot of my efforts on the 16x16 tileset. I think I'm going to make an ASCII version and a graphic version for each. *Edit 2014 10 23* I decided to do a 16x16 ASCII version? Kinda? I also updated the 12x12 version. You don't have to make these, but I recommend the following changes in your your data/init/d_init.txt file: Notes Specifically for the 16x16 version: I haven't been getting much feedback on the others so I have given them a new home in the old stuff graveyard. *edit* I tend to be using (and therefore focusing) on the 16x16 tileset. Older Stuff, Including the 12x12 and 15x15 tilesets: I'd still like to hear and see what you do with it, but you are welcome to do as you please. You are free to use and distribute this work any way you see fit. Legal Stuff: I'm placing this work in the public domain. The game is actually displaying extended ASCII characters in OpenGL, so you can modify the colors. Code: (colors.txt) These are the display colors in RGB.
